Before we start...how do I know this stuff?
Well, I just got back to school after working a year in the industry. I worked for Macquarium Multimedia Inc., and saw almost every reel that came into the office. No, I'm not the complete authority on how to make a demo, but after seeing some good ones, and plenty of bad ones, I've learned what to do and what not to do. I'm just trying to pass along my experiences. The goal of this document is to try and raise the quality of work here to a high and professional level. This means better jobs for everyone, and it makes our program look really good.
Don'ts.
Don't ever ever ever put any tutorial material on your reel. There have been so many times
that we have watched a reel and seen the old "Alias fruit bowl" or the "raygun" pop up on the
screen. The tape usually gets ejected at that point. Then we think, "this person is cheap,
unoriginal, and just trying to lengthen their tape because they don't have any work to show."
True, you may do an excellent job making an animation out of a tutorial, but the work is not
entirely yours, so its best to leave it off the tape which is supposed to show your work.
Don't make your demo reel too long. A good length is between 1 and 2 minutes. Remember that
your reel is a sort of commercial, and most commercials on TV last about 30 to 45 seconds. Keep
it short.
Don't include long segments of animation. Your reel needs to be short, concise, and attention
getting in the beginning.
Don't include animations of tunnels, space ships, fractal planets, and so on. These have been
done to death. However, if you have an animation that is particularly spectacular on one of
these themes, then included it- but flying a camera down a round tunnel is not very original.
Do's.
Think. Think about your reel. How do you want it to come off? Content is very important of course, but so is presentation. Speaking of content, it very important that your reel have some. Seen some Hollywood movies lately? Well, most movies today have great effects, but are seriously lacking on the content end. Not that eye candy is bad, but it's mostly the computer doing the work. Trust me, after a time, you'll be able to recognize what software does what effect. Someone reviewing your reel is not going to be impressed that you made a KPT Bryce landscape, but they may be impressed with what you decided to do with it. What works is a solid set of ideas that are executed in a well done manner. So take some time and plan it out. Write down your ideas, make some storyboards, get it organized and well thought out. It will make a BIG difference.
Structure. The standard length for a reel is around a minute. It shouldn't be longer than two. You don't want to bore any potential viewers. If you have some longer works, great, but included them in their entirety at the end. Here is a common demo reel timeline:
Content 1
Credentials
Credits
Full lengths
Don't scam ideas or other people's work. Give credit where credit is due.
If you have longer animations, then stick them here if you want. Choose the best sections or clips for the content sections, and then show it in its entirety at the end. Doing so gives the viewer the option. They've seen a good sampling of your stuff in the beginning, now if they like, they can get a longer look. All the big houses do it this way, and so should you.
Additional things to think about.
Make sure your demo is labeled nicely. Huge fancy boxes aren't necessary, and may be annoying. Just do something that looks nice and shows that you didn't just slap a label on the tape.
Try to develop a strong theme if you want. Your work may be varied, and that is very good, since it will show the viewer that you can do many things. But if you can, develop a strong binding element in your work. This will show that you have focus and maturity.
Have some stills ready as well. Some potential employers may want stills of your work to look at and go over.
Okay, that's all for now...please direct any questions and/or comment in our direction: